Subsea Field Explorer

Real-Time Explorer - 2025

A web-based 3D subsea visualization for exploring terrain, pipelines, and spatial points of interest.

The build includes a flying camera, hotspots, distance-scaling markers, navigation UI, fog, depth styling, GLTF loading, and DRACO support.

Subsea concept frame with underwater depth and atmospheric detail.

Role: Real-Time Visualization, Spatial Interface, 3D Environment

Stack: Vite, Three.js, GLTF, DRACO, Interactive Camera, Hotspot UI

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Technical spatial data is made readable through atmosphere.

Terrain, depth treatment, and route-like visual cues make the field easier to scan while keeping the underwater scene legible.

Subsea field explorer with underwater terrain and markers.

Light and motion cues keep the submerged world readable.

The concept favors smooth camera rhythm, restrained motion, and visual anchors so the cinematic mood does not make the space harder to understand.

Subsea glow detail used as a navigation cue.

The prototype was built as a practical field viewer.

Environment, hotspot, camera, and renderer modules work together so users can move through the field while markers remain readable at different distances.

Subsea supporting concept frame.

View all projects by Alex Dubranov