Stone Scene
Prototype System - 2025
A standalone HZANA prototype used to explore crystal materials, frequency states, product-preview behavior, and atmospheric floor particles.
The project helped define a more specific interaction and material direction before the broader HZANA experience was assembled.

Role: Prototype Direction, Particle Behavior, Shader Look Development
Stack: Vite, TypeScript, Three.js, GLSL
The prototype keeps visual behavior in focused modules.
SceneApp, FrequencyExperience, FloorParticles, crystal material code, and shader files are separated so the look can be tuned quickly.

The prototype was a look-development bridge.
It made it easier to test floor-particle behavior, crystal response, material treatment, and frequency-specific visuals before integrating them into a full site.
