Stone Scene

Prototype System - 2025

A standalone HZANA prototype used to explore crystal materials, frequency states, product-preview behavior, and atmospheric floor particles.

The project helped define a more specific interaction and material direction before the broader HZANA experience was assembled.

HZANA prototype particle and frequency study.

Role: Prototype Direction, Particle Behavior, Shader Look Development

Stack: Vite, TypeScript, Three.js, GLSL

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The prototype keeps visual behavior in focused modules.

SceneApp, FrequencyExperience, FloorParticles, crystal material code, and shader files are separated so the look can be tuned quickly.

HZANA prototype particle behavior study.

The prototype was a look-development bridge.

It made it easier to test floor-particle behavior, crystal response, material treatment, and frequency-specific visuals before integrating them into a full site.

HZANA prototype ribbon and frequency interaction study.

View all projects by Alex Dubranov