Liquid Particles V2

Particle Study - 2026

An advanced particle prototype exploring morphing shapes, liquid accumulation, composite rendering, and interactive particle motion.

The codebase includes particle datasets, shape SDFs, morph-object assets, liquid core shaders, liquid particle shaders, and tunable parameters.

Role: Particle System Design, Shader Development, Interaction Prototyping

Stack: Vite, TypeScript, Three.js, GPGPU Particles, GLSL

The system builds particle data from shape and morph sources.

Particle datasets and SDF shape utilities define how the system moves between forms while GPU-side simulation and shader logic control the behavior.

The prototype is built for iteration rather than final content.

Parameters, shape libraries, shaders, and morph-object assets are separated so new forms and behaviors can be tested quickly.

View all projects by Alex Dubranov